Phan Quoc Yen, Nguyen Thi Thu Nga, Tong Thi Hanh

Main Article Content

Abstract

The topography of the earth's surface can be represented in GIS by DEM data. Surface modeling is the process of determining natural or artificial surfaces using one or more mathematical equations. A general surface modeling algorithm for all applications is not available, each method of creating a topographic surface has several advantages, disadvantages and depends on its processing direction. As such, experimenting, evaluating and selecting algorithms that are appropriate to the reality of the data and research area are necessary. Research paper, experimentally evaluating 4 Spline, IDW, Kriging and Natural Neighbor algorithms to model terrain on two map pieces representing different terrain types, the research results show that: the adapting each algorithm depends heavily on the terrain of each interpolation area. Spline interpolated terrain surfaces in more detail in ravine and valley areas; Natural Neighbor excels at matching the contours of data in all regions. IDW and Kriging algorithms have similar results and have lower accuracy than the above two methods, especially it is difficult to interpolate peaks and slopes. MAE, respectively, of high and medium hills and mountains are Spline (9.7, 10.3), NN (11.8, 10.1), IDW (13.0, 10.9), Kriging (13.3, 12.2).


Spatial interpolation, topographic modeling, DEM, DSM, accuracy

Keywords: Spatial interpolation, topographic modeling, DEM, DSM, accuracy

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