Chu Thi Hong Nhung, Tran Thi Huyen Trang

Main Article Content

Abstract

This paper presents the results of a study on the application of 360° virtual reality technology (VR360 Virtual Tour) in life skills education for 5–6-year-old preschool children. Based on the national preschool education curriculum and research on innovative, technology-integrated teaching methods, the authors propose a VR360 model aimed at enhancing visualization, experiential learning, and interaction in life skills instruction. The research employed a mixed-methods approach, including document analysis; surveys of 50 teachers and 50 parents; in-depth interviews with 6 teachers, 3 school administrators, and 5 parents; and a pedagogical experiment involving 30 children. The experimental content focused on designing 15 lessons across five core skill groups, utilizing 360° videos integrated with interactive hotspots. Data were collected through checklists, behavioral observations, and post-lesson feedback. Findings indicate that VR360 increased children's engagement, self-service abilities, communication, problem-solving, and creative thinking. Over 90% of teachers and 100% of experts assessed the model as feasible and effective. The study proposes a competency framework for life skills education and offers recommendations on infrastructure investment, teacher training, and the development of age-appropriate digital learning resources for 5-6-year-olds.

Keywords: 360° virtual reality, VR360 Virtual Tour, life skills education, preschool children, 5-6 years old, applied research.

References

[1] Ministry of Education and Training, Preschool Education Curriculum, Education Publishing House, Hanoi, 2009 (in Vietnamese).
[2] N. A. Tuyet, N. T. N. Mai, D. T. K. Thoa, Psychology of Preschool Children from Birth to Six Years Old, University of Education Publishing House, Hanoi, 2019 (in Vietnamese).
[3] J. Piaget, The Origins of Intelligence in Children, International Universities Press, New York, 1952.
[4] L. S. Vygotsky, Mind in Society: The Development of Higher Psychological Processes, Harvard University Press, Cambridge, MA, 1978.
[5] J. Pirker, A. Dengel, The Potential of 360° Virtual Reality Videos for Education: A Literature Review, IEEE Computer Graphics and Applications, Vol. 41, No. 4, 2021, pp. 76-89.
[6] R. Shadiev, L. Yang, Y. M. Huang, A Review of Research on 360-Degree Video and its Applications to Education, Journal of Research on Technology in Education, Vol. 54, No. 4, 2022, pp. 1-17.
[7] A. F. Di Natale, C. Repetto, G. Riva, D. Villani, Immersive Virtual Reality in K-12 and Higher Education: A 10-Year Systematic Review, British Journal of Educational Technology, Vol. 51, No. 6, 2020, pp. 2006-2033.
[8] J. Parong, R. E. Mayer, Learning Science in Immersive Virtual Reality, Journal of Educational Psychology, Vol. 110, No. 6, 2018, pp. 785-797.
[9] M. Evens, M. Empsen, W. Hustinx, 360° Video as an Educational Tool: Towards Design Guidelines, Journal of Computers in Education, Vol. 10, 2023, pp. 1-20.
[10] P. Rosendahl, I. Wagner, 360° Videos in Education: A Systematic Literature Review, Education and Information Technologies, Vol. 29, 2024, pp. 1-25.

Downloads

Download data is not yet available.